saingirl101Consider this a round up post for all of the great ideas people are suggesting so that everyone can see everyone else's ideas.
For Round One, Theme (Gambling):
ThePioden- GH Isn't stable, each time the Summoner heads Highblood-wards for some blackrom might be the time the GH gets bored and up and kills him. The Summoner keeps coming back anyway.
The Summoner's rebellion isn't successful, so what if I did a sequence of a few images following the whole Gambler's Fallacy idea? The Summoner keeps making risky choices that fail, but each one has a definite chance of success, so he goes again, and as the images progress the tone goes from a really bright brown to a kind of oppressive, claustrophobic murky purple because SUBTLETY IN REGARDS TO COLOR THEORY: I don't have it.
morriganfearn- I reallly love the idea of the rebellion as a gamble ending with the biggest gamble of all just how far he can trust his highblood antagonist. I'm perfectly willing to take a crack at ficcing these ideas. I like them both. But it would be wonderful if we could have the art. It's very useful for setting mood, particularly with people who we don't actually have the full designs for.
The sequence could be of the risks that the Summoner takes in order to get the rebellion started, and then the oh shit moment when it gets the attention of the Highblood, and the even wierder Enjolras moment where he stands up to the GHB and something sparks angrily, instead of a what he assumed would be a martyrdom.
ohthesparkels- It's just that my idea was that it would focus on the summoners first meeting with GH, and he knows it's a bad idea but does it anyway, and GH almost kills him but doesn't, and tells the summoner that he "got lucky"
Siadea- When you think about it, if the Summoner is going to get close enough for them to actually touch, he's taking his life into his own hands because of GHB's size etc. (Also my headcanon is that those wings are hellaciously delicate, since butterfly/moth wings are.)
So to sum it all up the main ideas people seem to think are good is focusing on either 1. The summoner's rebellion being his big gamble 2. The Grand highblood's meeting and relationship with the summoner being a gamble itself ((Highbloods unpredictable)) 3. A combination of the two
And personally I'd love to go with option 3 but we'd have to think of a clever way to make this all work together.
This goes into our next item we need to adress, Medium. How do we want to get the message across. So far the suggestions have been perhaps a comic or song art. ((The seconds more difficult and I agree with morriganfearn that its hard to get a message across in the few amount of pages we get.))
Another possibility is coming a few art pages as illustrations and providing a large writing piece with it. thus proving a visual work with a figurative work to help make the message more clear.
I am leaning more towards this as it allows for one better clarity and two a better cohesion of the group working together as a whole. This is more work though, just to be clear. And we'd need the people we ultimately pic for this to be fast workers but still retain quality. However this is still up for debate and its up to you guys to figure out what we should do.
Collaboration Round, Theme (Aberration):
ohthesparkles- well pre-scratch could work, because aberration=break in normalicy=scratch?
morriganfearn- If we go really dark and violent in the rest of the rounds we could celebrate the questionably sweet aspects of black rom? That would certainly be an abberation in the quadrant.
On the same silly vein, The Summoner tells a really shitty joke and the GHB allows him to live anyway.
AU where their roles in the story are reversed? Like GHB is rebelling and Summoner is oppressing.
Medium:
I kind of feel that we should try to somehow make the images for a vid, since we're under no constraints for number of images, and it would be a great use of Saingirl's know how and talent.
So some ideas here, but we have time and I'd like to see what other people have to suggest.